I've finally made it to Day 31! Right at the beginning of this challenge, I decided I'd save my favourite RPG of all time for the final day and now, at last, here we are...
King Arthur Pendragon is the best RPG I've ever read or played. Created by my Greg Stafford (who also created Glorantha, from all the day back on Day 4), this game is laser-pointed at emulating being a knight in King Arthur's Britain. Everything about this game is perfect. The core mechanics is blackjack - roll a d20 and try to roll as high as possible without going over your skill; for contested rolls, the highest roll that doesn't exceed their skill is the winner - which creates a beautiful web of possible outcomes without any complexity.
In addition to your usual attributes and skills, characters also have personality traits and passions. Traits are arranged in opposites, like Trusting/Suspicious, and both sides add up to 20. Characters earn Glory (basically Experience) by having extreme personality traits, but extreme personality traits can also have influence a knight's behaviour - just like in the literature. You can also have your character roll personality traits against one another to decide how you're feeling about things, a level of mechanical nuance about conflicting emotions I haven't seen anywhere else. In addition, different religions and philosophies value different combinations of personality traits and offer very worthwhile rewards. Should you be Modest, as Chivalry demands, or Proud like a good Pagan? Or should a Chivalrous Knight value Justice or Mercy higher? Pendragon demands that players interrogate their morals and make meaningful, difficult decisions more frequently that anything else I've played.
In addition, characters also have Passions. These are like additional personality traits: you can show Loyalty to your Lord or Hatred towards the Saxons or Love for your damsel, for instance. These can also lead to further conflicts. You can also use them to give you very significant bonuses but at the risk of becoming melancholic if you fail to invoke them, or worse yet, succumb to madness as you're overwhelmed by your emotions.
The most important aspect of Pendragon, to my mind, is its scope. Every adventure takes a year in game time, and between adventures your knight returns to manage their estate. Characters age rapidly; if they don't die in combat, old age will claim them eventually. So you have to ask how you want your character to live, and also how you want your character to die. You have to plan for a family so you have heirs who can take over after your inevitable defeat. With the Great Pendragon Campaign covering 80 years (!!!) of legendary history, you will have multiple generations over the course of telling your own saga. I've played through the first half of the Great Pendragon Campaign before our group drifted apart: it took over five years in the real world and forty years in Britain, and it was the best game I've ever played.
Character Creation: I find character creation in Pendragon to be a breeze, though part of that might be my familiarity with the system! Basic character creation assumes that you are a squire in Salisbury on the verge of being knighted. I decided to create my character, Sir Florence, as if they had already finished that first session.
Note that there is now a 6th Edition, but this is based on the 5.2 edition. New Zealand didn't get many copies of the new edition and I'll need to order it from overseas one day.
I began by distributing 60 points amongst five Attributes: Size, Dexterity, Strength, Constitution and Appearance. I want Sir Florence to be capable in combat, but also to be quite a courtly character, so I gave him a 15 in Size and Appearance and distributed the rest amongst the other stats roughly evenly, then added an additional +3 Con for being a Cymric knight. I used these stats to work out my derived stats - my damage, healing rate, movement rate, hit points and threshold for unconsciousness.
Next, I decided Sir Florence's personality traits. I decided that he would be raised British Christian, but wouldn't be particular devout, so I underlined his religious virtues (Chaste, Energetic, Generous, Modest and Temperate) and set them at 13, and the opposites to 7. I got to pick one Trait to be my famous trait, and I decided to go for Merciful, putting it at 16 and the opposite, Cruel at 4. Valorous starts at 15 and Cowardly at 5 because I'm a Knight, and everything else is at 10.
Next are his Personality Traits. We start with the virtues of Loyalty to our Lord, Love of our Family, Hospitality and Honour. This also tells me the values of my society! They all start at 15, and I have three points to distribute, which I spread evenly. I also will get Hatred of the Saxons, but that's generated later.
The next step are skills. All the skills have given starting values. I get to pick one skill to be my famous skill, and make it be 15; I picked Courtesy. Next I can add +5 to four skills, and I used this to increase my Horsemanship, Lance and Sword skills (critical combat skills) and also my Awareness. Next I can pick any four numbers to increase by 1, or 5 if it's a skill, so I get my last passion up and put some more points into skills. Finally I have 10 more points to distribute amongst skills.
I have a few more things to fill in - starting equipment, horses, my squire Lorel. Then I get up to my favourite part of character creation: family history. My players LOVED generating their family histories. These are a series of charts that go through the lives of their grandparents and parents, showing what major events they took part in, and quickly telling the story of their lives. It ties the players to the world and tells them the metaplot events. It connects them as a party as they see their ancestors fight in the same battles. It also gives them their starting glory, which is derived from the glory of their father. I decided to use the tables from 3rd Edition, and just roll for my father - this would let me start the game at 510 AD, when King Arthur draws the sword from the stone. (5th Edition starts the campaign back in 485 AD in the reign of his father, Uther Pendragon.) My father, Sir Floridas, fought in the Battle of Windsor in 490 AD and from there I inherited his Hatred of Saxons, at a measly value of 9. He then served garrison duty, and survived Saxon raiding, before dying young in 493 AD in battle with a neighbouring land. Having played before, I'm sure it's those dishonourable curs of Levcomagus who are responsible for my father's death, and with my GM's (mine!) permission, I take the Directed Trait of Vengeful +5 vs. the knights of Levcomagus. I also roll to discover my family's inherited trait: we're skilled with Naturecraft and get +5 to our Hunting skill, taking me up to an excellent Hunting 15! I also inherit an heirloom saddle worth 1 librum, as well as the estate of Stapleford.
The final step is choosing my coat of arms. With that done, Sir Florence is ready to quest for honour and glory!
Final Thoughts: Pendragon is the best RPG I've ever played and probably the best I ever will play. I can't wait to get my hands on the 6th Edition. I can't wait until my son Arthur is old enough to create his first knight.